Author: admin

  • Home
  • Articles Posted by admin

Sand

Instead of drawing a nice detail ground layer, I decided to go with sand. It's basically a single smooth color with some sparkles. Using the “Journey” game as inspiration, I came up with this: The sand is drawn using an opengl tessellation shader.Cheers.H

Character Rig

These days I've been working on getting the character rig working. Initially tried using a series of images to animate movement. This would be the traditional way I think, but it was a bit of a nightmare for someone not accustomed to this kind of work. Lot of skilled people...

Lasso Issues 2

While springs are great for all sorts of things, they are one hell of a pain to dial in right. Start adding mass and things get even more complicated. Can be a maddening process, but I think the springs are starting to behave: Fixed the missing lasso sections by simply...

Lasso Issues

Just a quick post. I've been working on trying to get the lasso to behave. As you can see it's all over the place: There are two things Im trying to achieve. First, when firing the lasso, Id like a nice fluid response. Second, when the lasso captures an object,...

Asset Reset System

I've been working on an asset reset system. Once an asset is destroyed you should be able to regenerate it without disrupting the frame rate. Destructible assets have lots of moving parts, with pools of memory to move around, all of it shared with other assets. Spreading the reset over...

Plasma Lasso Drawing

This is the third try at drawing the lasso. The process starts with taking all the lasso particles and creating opengl points. Normals and tangents are computed for each point of the lasso. Animated Perlin noise is that run down the lasso offsetting each point along their normal and tangent....