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Early Release

Hi, DestructoPod is now in early release and available on Steam. Getting the game to the release stage was pretty involved. I’m using Steam’s controller system to handle controller input. Initially the game was setup just for XBox controllers . But when I heard about Steam’s system, I knew I...

Tower Tests

Hi, I started work on the final boss levels. I want to create some more elaborate towers for this. Here is one of them. Almost finished with the modeling and started with the demolition tests. https://www.youtube.com/watch?v=1nOiXqhfZvs In the next video I'm applying some perlin noise influenced force from a stationary...

Barn Model

Hi, I recently got a new computer and noticed that I can go much bigger with my models. Should have bought a new machine long ago. Here is a walk through of a fully destructible barn. It's still a work in progress, but most of the parts are there. https://www.youtube.com/watch?v=PF7f5IiAycE...

Particle FX

Working with more particle f/x these days. I have a very basic particle system to work with. In the future, I'd like to hook up to a more complete thirdparty system. I think the blast needs to emit a lot more light. Im also working on a tool that helps...

Game Assets

With the catalog system complete, it has become much easier to manage assets. I use separate scenes to maintain different types of assets and levels. It's now really easy to swap different objects in and out of the environment. Here is an asset yard: Also started working on bridges: The...

Game Levels

Here are a few examples of course layouts: To create the course, I use three curves. The primary center curve is used to track where the pod is on the course. While two outer curves create the canyon walls. By moving all these independently, I can easily adjust the width...