Blast Code began in 2003 with the release of the Kiloton and Megaton destruction plugins for the AutoDesk Maya Animation system. It was widely used in the entertainment and military industries.
Since than Blast Code has evolved in to a standalone real time destruction system suitable for interactive environments.
MOAB is the next Gen destruction engine designed for fully interactive real time demolition simulation and authoring. Blast Code’s first game DestructoPod features the engine exclusively. Structural rigging and fracturing methods including bending, stress, splintering and overlay are demonstrated. Don’t wait, get your copy today!
At Blast Code we take smashing stuff seriously.