Game Assets

With the catalog system complete, it has become much easier to manage assets. I use separate scenes to maintain different types of assets and levels. It’s now really easy to swap different objects in and out of the environment. Here is an asset yard:

Also started working on bridges:

The green cubes are ammo boxes that need to be grabbed up as you fly by. These bridges are much more difficult to destroy because they mainly consist of girders and trusses. A cannon ball can easily fly right between them and miss.


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Game Levels
Particle FX