NEWS

Game Levels

Here are a few examples of course layouts: To create the course, I use three curves. The primary center curve is used to track where the pod is on the course. While two outer curves create the canyon walls. By moving all these independently, I can easily adjust the width...
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First Game Play

Finally some game play. I've been slowly working on levels and trying to get the flying in order. I've opted for a point and follow method. Initially I wanted to make some real flight controls, but that was too hard. Probably best to just integrate an off the shelf flight...
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Sentinel Cannons

This is the model for one of the sentinel cannons. This and others will placed through out the levels. I wrote a maya node that let me create pipes and deform them. These days I find writing a routine easier than trying to figure out how to do it in...
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Sand

Instead of drawing a nice detail ground layer, I decided to go with sand. It's basically a single smooth color with some sparkles. Using the “Journey” game as inspiration, I came up with this: The sand is drawn using an opengl tessellation shader.Cheers.H
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Character Rig

These days I've been working on getting the character rig working. Initially tried using a series of images to animate movement. This would be the traditional way I think, but it was a bit of a nightmare for someone not accustomed to this kind of work. Lot of skilled people...
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