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  Topic: Update for Maya 2013?
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Replies: 2
Views: 21390

PostForum: BlastCode   Posted: Fri Jul 05, 2013 1:52 pm   Subject: Update for Maya 2013?
Sorry, Blast Code Megaton and Kiloton have been discontinued.

Jim
  Topic: Slab fracture resolution in licensed version?
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Replies: 3
Views: 12701

PostForum: BlastCode   Posted: Fri Mar 23, 2012 9:00 pm   Subject: Slab fracture resolution in licensed version?
Trial version has that limitation. The licensed version does not.

Jim
  Topic: Slab fracture resolution in licensed version?
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Replies: 3
Views: 12701

PostForum: BlastCode   Posted: Fri Jan 06, 2012 5:37 pm   Subject: Slab fracture resolution in licensed version?
There is no max resolution in the licensed version. Basically whatever your computer can handle.

Jim
  Topic: Particle smoke problem
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Replies: 2
Views: 11213

PostForum: BlastCode   Posted: Fri Sep 16, 2011 11:41 pm   Subject: Particle smoke problem
Does this help:

http://www.blastcode.com/forumc/viewtopic.php?t=1229

Jim
  Topic: Particle solver and debris behaviour.
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Replies: 1
Views: 9734

PostForum: BlastCode   Posted: Fri Sep 09, 2011 11:23 pm   Subject: Particle solver and debris behaviour.
The node attributes particle force and particle damping are indeed used to help control the particle solver. Depending on the amount of initial debris rotation and velocity, the emitted particles can ...
  Topic: Cracks not appearing?
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Replies: 1
Views: 10271

PostForum: BlastCode   Posted: Tue Sep 06, 2011 7:05 pm   Subject: Cracks not appearing?
Send the scene to support and we'll take a look.

Jim
  Topic: Particle Systems and Slab Fracture Generation
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Replies: 6
Views: 17889

PostForum: BlastCode   Posted: Wed Aug 10, 2011 3:24 pm   Subject: Particle Systems and Slab Fracture Generation
I just ran a quick trim test on a scene and it appears to work just fine.

Fracture Maps are sampled using maya's shader. Samples are evenly placed along the U and V based on the given fracture siz ...
  Topic: Particle Systems and Slab Fracture Generation
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Replies: 6
Views: 17889

PostForum: BlastCode   Posted: Tue Aug 09, 2011 9:15 pm   Subject: Particle Systems and Slab Fracture Generation
The scene in question was sent to us and these are the observations:

These issues were caused by a bad particle start time value. BC uses the particle system to initiate any debris snap. In this c ...
  Topic: glue objects mass
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Replies: 2
Views: 11568

PostForum: BlastCode   Posted: Fri May 27, 2011 5:13 pm   Subject: glue objects mass
Mass is computed based on object volume and the density value. It's how the PhysX solver likes it.

Jim
  Topic: general maya / BC scale question
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Replies: 2
Views: 11529

PostForum: BlastCode   Posted: Fri May 27, 2011 5:12 pm   Subject: general maya / BC scale question
The BxSolver scale function has nothing to do with the maya scale. It is used to convert the values that go in to the solver. The idea here is that solvers only work within a specific range of values. ...
  Topic: Blast Code 1.7 32Bit for Maya 2011??
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Replies: 1
Views: 11940

PostForum: BlastCode   Posted: Tue Apr 12, 2011 11:14 pm   Subject: Blast Code 1.7 32Bit for Maya 2011??
Yes, 32 bit versions of BC are available. Give the trial a test.

Jim
  Topic: new to blastcode need help
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Replies: 1
Views: 10485

PostForum: BlastCode   Posted: Fri Jan 14, 2011 5:07 pm   Subject: new to blastcode need help
Increase the number of CVs in the control surface. The higher the resolution the finer the control over deformation.

Hope this helps.

Jim
  Topic: basic question about adding collision objects
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Replies: 1
Views: 11154

PostForum: BlastCode   Posted: Tue Nov 23, 2010 5:53 pm   Subject: basic question about adding collision objects
Make sure your primary debris is using the particle system as well. Secondary debris defaults to the particle system.

Particle collision is purely a maya function so if all the geoconnectors are se ...
  Topic: Maya 2011 Work Arounds
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Replies: 0
Views: 11317

PostForum: BlastCode   Posted: Tue Nov 23, 2010 5:49 pm   Subject: Maya 2011 Work Arounds
Hooking up particles to the DebrisEmit node.

The dynamics relationship editor can be used for hooking up particles and DebrisEmit nodes in all versions prior to maya 2011. This functionality appear ...
  Topic: Need some help
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Replies: 1
Views: 10356

PostForum: BlastCode   Posted: Tue Nov 09, 2010 4:20 pm   Subject: Need some help
This would depend if you are using the particle solver or the rigid body solver. If using the particle solver, be sure to set the ground as a colliding object for the debris particle system. If using ...
 
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