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how can I get correct result if object is not at origin?

 
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max1979



Joined: 06 Dec 2006
Posts: 10

PostPosted: Sat Dec 23, 2006 6:59 am    Post subject: how can I get correct result if object is not at origin? Reply with quote

Hi, I have met a trouble... anyone can help me? thanks..Smile

I found when the object to be exploded is placed at the origin, I can get the desired result. but if not. the debris emmitted will fly to the incorrect negative to the origin. So, my question is, what else settings I should do if the object is put anywhere?not at the origin. Question
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capital
Site Admin


Joined: 04 Nov 2005
Posts: 342

PostPosted: Sat Jan 06, 2007 1:55 am    Post subject: Reply with quote

You can move and even animate the position and rotation of a bc model. But you must move the entire model. Not just the output geometry. So selecting the geo and then moving it will give you unexpected results. Selet the entire hierarchy from the outliner and then move it. All should then be good.

Jim
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max1979



Joined: 06 Dec 2006
Posts: 10

PostPosted: Tue Jan 09, 2007 8:19 am    Post subject: Reply with quote

Thank you.. I have tried your way..but I failed again...If you can spare your time checking the linked maya file,it will be much appreciated..
http://www.vdisk.cn/API/fileq.php?sid=1963971.1170921780.-1637941313

Thank you very much..
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