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strange artifact and blinking in primary debris texture

 
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wax3d



Joined: 10 Jan 2007
Posts: 1

PostPosted: Wed Jan 10, 2007 4:13 pm    Post subject: strange artifact and blinking in primary debris texture Reply with quote

Hi everyone,

Im trying to make shattered glass, and I get everything ok until I render the final image. Some of the pieces of glass blink while they fly in the air, my glass material is a transparent one, but it doesnt seem to be a texture issue because I render a test applying a lambert material to it and the problem is still there.

Is there any parameter I have to check so I can get the pieces to render correctly? It looks like if reflections were miscalculations, but im not sure because geometry seems to change at some points. I would really appreciate some help.

Thanks,
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