Joined: 13 Feb 2010
|Posted: Sat Feb 13, 2010 9:45 am Post subject: blastcode or no blastcode
I've been testing several demolition- and rigidBody-software packages the past few weeks. I also gave blastcode a chance and after about 100 crashes I started to figure out what to do to avoid some of them (especially the rigid body solver oftentimes forces maya to crash).
I searched the net for useful tips how to use blastcode. I think altough blastcode seems to be kind of an oldschool way to go - it offers many possibilities.
What do you think - should I keep on searching for alternatives (pulldownit, dmm, ruins, dynamica ...?), or just buy blastcode???
looking really forward for an answer - hope this forum as well as blastcode are not dead?!
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