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exploding poly's

 
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arvindsond



Joined: 30 Dec 2009
Posts: 3

PostPosted: Wed Dec 30, 2009 3:01 pm    Post subject: exploding poly's Reply with quote

Hi all, I am new to the forum and to blast code (and loving the plugin), I have gone through a lot of tutorials; the ones on blastcode, salek's ones and a couple of youtube; but nowhere shows me how to create a simulaiton using poly's or converting the nurbs one to poly's.

My problem is that I have modelled a spitfire and filmed some live action footage of an open field, and I want the spitfire to crash into the field, so I wante to use blast code for the breakup of the plane and ground.

What would be the best of doing this as my model is quads?

I also want to use the iverburn plugin to add fire and smoke onto the plane and also where it hits into the ground?

If anyone has any ideas on this that would be appreciated.

Thx

Arvind Sond
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WillTowle



Joined: 14 Jan 2010
Posts: 5

PostPosted: Thu Jan 21, 2010 9:45 pm    Post subject: Reply with quote

Hey, welcome to the forum. As far as I know Blastcode only works with NURBS, it will not work with polys at all. You can try converting your spitfire into a NURBS object by using the Mesh -> Modify or Convert tool (I can't remember the name off hand).

Will
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mayanic



Joined: 13 Feb 2010
Posts: 8

PostPosted: Sat Feb 13, 2010 10:33 am    Post subject: Reply with quote

well - converting polygons to nurbs is not straight forward . . . you first have to convert your polygon object to a subdiv - and than you can convert the subdiv to nurbs . . .

I think you can use a reduced nurbs-version of your poly model as a control object and attach the preShattered highRes model as glueObjects.


hope this works for you
I'm just testing the demoVersion and it's pretty unstable when working with glue objects . . .
Wink
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Last edited by mayanic on Mon Feb 07, 2011 6:04 am; edited 1 time in total
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mayanic



Joined: 13 Feb 2010
Posts: 8

PostPosted: Tue Feb 16, 2010 11:28 pm    Post subject: Reply with quote

I finally bought a megaton licence and I am pretty amazed - it's running much more stable than the demo version . . . (dance)

(and: yes - I downloaded the demo version dircet from blastcode . . .)
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Last edited by mayanic on Mon Feb 07, 2011 6:04 am; edited 1 time in total
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gt3d



Joined: 01 Dec 2005
Posts: 11

PostPosted: Thu Apr 29, 2010 5:57 am    Post subject: Breaking up Polys... Reply with quote

Hello,

In this instance I would think it would be a combination of recreating polys as nurbs and use the standard BC process; and manually fracture the complex objects and glue them into the sim. It really depends on the overall object - in this case a plane - and what you want fractured and how. These are the kinds of decisions that really should be made prior to modelling.
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mayanic



Joined: 13 Feb 2010
Posts: 8

PostPosted: Thu May 06, 2010 3:23 pm    Post subject: Reply with quote

what does the player mean?

does this mean that blastcode runs in 64bit mode?
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