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UV texturing issue...

 
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Dus



Joined: 28 May 2009
Posts: 1

PostPosted: Thu May 28, 2009 2:06 pm    Post subject: UV texturing issue... Reply with quote

Hello everyone, I have a lilttle problem while trying to apply a map on a blastcode mesh.
It's weird, the UV's are different on each frame... One frame to another the UVs of the mesh changes so my texture is totally messed up.

Any ideas why this is happening ?

Thanks a lot Wink
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amitesh3D



Joined: 14 Mar 2007
Posts: 30

PostPosted: Mon Jun 15, 2009 3:25 pm    Post subject: do not change UV Reply with quote

the very first lesson in blastcode should be..u can't change ur UV layout.
so try to paint ur texture as per UV layout.as it is always spread from 0-1 in X n y axis irrespective of shape.
i work dis way only Wink
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imanskoi



Joined: 22 Apr 2010
Posts: 3
Location: philippines

PostPosted: Fri Apr 23, 2010 2:19 pm    Post subject: Re: do not change UV Reply with quote

amitesh3D wrote:
the very first lesson in blastcode should be..u can't change ur UV layout.
so try to paint ur texture as per UV layout.as it is always spread from 0-1 in X n y axis irrespective of shape.
i work dis way only Wink


hi amitesh3d can you explain further what you did. what do u mean by paint texture as per UV layout?tnx
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amitesh3D



Joined: 14 Mar 2007
Posts: 30

PostPosted: Fri May 07, 2010 11:25 am    Post subject: Reply with quote

painting texture as per UV layout :
when u open UV editor in Maya, for blast code objects u will see that UV is spread uniformly, from 0 to 1 in x and y axis irrespective of the shape and topology.
so u need to take a snapshot of ur UV layout and then paint ur texture accordingly.
the catch here is where ever u have high topology in ur mesh, ur texture will shrink and vise-versa. and it's really difficult to control it if ur object has contours and uneven topology.
i wish i had snaps for those from my previous work, but if this doesn't help ask me i will try to upload some maps
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