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baked simulation to character set do not batch render

 
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dickagm



Joined: 01 Jun 2008
Posts: 1

PostPosted: Sun Jun 01, 2008 5:10 pm    Post subject: baked simulation to character set do not batch render Reply with quote

Hi guys,
I have a blast that is keyframed and blastcode engine is removed. This one is working as expected in batch render. If I create a character set from the blast, for easy manipulation in trax editor, everything still works inside maya, but batch render did not. It stays forever on one core and do not start rendering.
I all ready made it without using a character set, but I didn't expected that the character set will be a problem (my fault, didn't tested it). In the docs is not mentioned that it's not supported, so maybe it's a bug?
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