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blastcode or no blastcode

 
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mayanic



Joined: 13 Feb 2010
Posts: 8

PostPosted: Sat Feb 13, 2010 9:45 am    Post subject: blastcode or no blastcode Reply with quote

hi all,
I've been testing several demolition- and rigidBody-software packages the past few weeks. I also gave blastcode a chance and after about 100 crashes I started to figure out what to do to avoid some of them (especially the rigid body solver oftentimes forces maya to crash).

I searched the net for useful tips how to use blastcode. I think altough blastcode seems to be kind of an oldschool way to go - it offers many possibilities.

What do you think - should I keep on searching for alternatives (pulldownit, dmm, ruins, dynamica ...?), or just buy blastcode???


looking really forward for an answer - hope this forum as well as blastcode are not dead?!
^^

best regards
________
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