Joined: 13 Feb 2010
|Posted: Sat Feb 13, 2010 9:58 am Post subject: rigid bodies and/or demolition
perhaps someone can help me . . .
I try to shatter a falling rigidBody sphere. Therefore I created a rb-solver within blastcode but as soon i turned my control object to a rb I can't attach an exploder and vice versa.
does anyone know a straight foreward way to achieve this within blastcode - or do you have to cheat and use maya standard rigidBodies and constrain the blastCodeObjects to them i. e.?!
It's a pitty that there is no tutorial how to shatter the glass (pics in the gallery) on the net
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